WE ARE BACK


I initially developed the game under the title "Medusa Corp." Unfortunately, I encountered significant setbacks, including the game engine deleting all my files and copyright issues that forced me to halt the project. After taking a few months to regroup, I’ve decided to relaunch the game with a new team of developers and a fresh start. The game is now titled "Call to Honor", and I’m excited to bring this revitalized project to life!

Game Modes:

  1. Team Deathmatch (TDM): Classic mode where two teams compete to reach a certain number of kills within a time limit.
  2. Capture the Flag (CTF): Teams must steal the enemy's flag and return it to their base while defending their own flag.
  3. Domination: Control key points on the map to earn points over time. The team with the most points at the end wins.
  4. Battle Royale: Drop into a large map, scavenge for gear, and be the last player or team standing.
  5. Search and Destroy: One team plants a bomb at designated sites, while the other team defends and tries to defuse it.
  6. Free-for-All: Every player for themselves in a fight to reach the kill limit first.
  7. Conquest (Battlefield Style): Teams must capture and hold various control points on the map. The longer a team holds a control point, the more points they earn. The first team to reach the score limit wins.
  8. Guardian Defense (Firefight Style): Defend strategic points against waves of increasingly difficult enemy forces.
  9. Nightmare Protocol (Zombie Mode): Survive waves of zombies, complete objectives, and upgrade your gear in an abandoned research facility.

Map Names:

  1. Ravaged Ruins: A post-apocalyptic cityscape where buildings are crumbling, and nature has begun to reclaim the land.
  2. Desert Outpost: A remote outpost in the middle of a vast desert, with sand dunes and abandoned military installations.
  3. Forest Stronghold: A dense forest with a hidden fortress, offering plenty of cover and strategic points for ambushes and defenses.

I want to take a moment to apologize for giving up on the game for a while. However, I’m thrilled to announce that Call to Honor is back in development with a renewed vision and a dedicated team. This game is not meant to be a "Call of Duty," "Halo," or "Battlefield" killer; instead, it aims to bring a fresh, unique experience that will hopefully inspire other game makers to focus on creativity and player enjoyment rather than profit.

Thank you for your patience and support. I’m excited to share more updates with you as we continue to bring Call to Honor to life.

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